AdelVerpflichtet

Vidorants Vault I

  • Candlekeep fulfilled is promise
  • We got an Arkanum-sealer (Arkanumversiegler) ritual
    • We need a set made out of special ore (Roterz) and magical dust, and bind it with the ritual
    • Once created, we need to implant them around a cave/lair; it creates a magical bubble that no spell can penetrate
  • We found a lady dwarf "Scarlett Goldbeard" in possession of this special ore, she has a bad reputation of making shady deals
    • Even boss of a thieving guild?
    • She lives in Waterdeep, uh oh
  • Our knight "Sir Vecken of the Broken Horn" managed to get us an invitation
  • Our castellan Vinnie(?) is probably also still somewhere in Waterdeep
  • We meet our dwarf contact in a tavern with intrically decorated walls
  • A curtain divides the room, we sit down on one side of it
  • Screams in the background
  • A voice greets us from behind the curtain
  • We are offered 5kg of the ore and she asks us to retrieve a long lost stolen object - a ruby diadem - snatched by the elve "Nixlanna Vidorant" formally working for the Silver Fingers
  • Screams turn into death howls
  • We agree to retrieve the "loot"
  • Nixlanna has villa in the nice part of town and a sort of lair/vault in a shabby part of town
  • The diadem has historical meaning for Scarlett, a symbol of their (former) power
  • We use house Vecken as a home-base
  • Glenn turns himself into a spider to scout the villa
  • Gwenn buys shabby clothes, dirts herself up and goes "begging" around the lair
  • Alasdair buys noble clothes without the Rabenzwist seal and tries to find out more about Nixlanna in the higher circles of town
  • Glenn sneaks into the villa
    • Nixlanna leaves the house
    • She is tall with long, black hair
    • Classy clothing, made for stealth
    • She's wearing silver jewels
    • Glenn enters the villa at the upper level
    • The interior seems underwhelming
    • He can map out the interior
    • There seem to be no very valuable objects in the villa
    • A few letters are lying around
    • He bails out once the house cats start to hunt him
  • Alasdair seems to blend in, the guards ignore him
    • He scouts the surroundings and asks about Nixlanna
    • She lives here since half a year
    • Weird stories, used to be a thief living from her loot?
    • She seems to have a rather low profile
    • She is regularly seen with a halfling and a lady half-ork
    • Nixlanna seems to be away often, probably around her vault
  • Gwenn seems to attract some attention
    • The vault is an isolated building
    • It has small windows, high up
    • One person patrols the perimeter, two more stand guard with crossbows
    • The inhabitants here don't bat an eye, it seems to be normal
    • She spots an old, toothless lady shouting out of a window
    • Guards rotate after a while, they seem to be private, not town guards
    • There must be more guards on the inside
    • A balcony has a rope-ladder, leading up
    • Guards knock, and then open their door with their own keys
  • Gwenn talks to a locksmith who wants to sell his shop for 100GP, he can also create replacement keys for a few silver
  • We hit the pub; soon one of the guards comes in
  • Alasdair coerces him into a drinking contest and they start binging
  • He folds rather quickly, but Glenn casts protection from poison on Alasdair on the toilet
  • Full of vigor Alasdair heads back and keeps drinking
  • His drinking partner reveals quite some details about the vault: 3 guards outside, 19 inside; and sort of a floor plan
  • The guards seem to be rather capable with fighting experience
  • Alasdair brings the guard home and steals his key
  • Gwenn takes the key and brings him to the locksmith
  • We bring back the original key and call it a night
  • The next day, within house Vecken, we spot four zombies (?!) walking down the street
  • We follow them until they collide with a horsewagon and the horses are bolting
  • They speed towards us and trample Gwenn and Alasdair
  • Glenn jumps on the horse and manages to calm it down
  • The coachman remarks that weird things are coming from the cemetary
  • Gwenn runs away and telepathically indicates Alasdair to do the same, there's no time for this nonsense and we should not attract too much attention
  • Glenn freezes one zombie
  • A young man, driven by testosterone, appears and attacks one zombie
  • Alasdair runs towards him and tackles the zombie
  • Alasdair's back gets scratched a bit and he gets attacked by two zombies
  • He punches both and runs away
  • Suddenly, a fireball explodes in the zombie's midst and a hooded "hero" - Randall Sunthal, wearing heavy armor - flies by and vanishes again
  • We reconvene in house Vecken