TheQueenOfGold

Gust

Gust ist ein junger (8 Jahre alter) männlicher Goblin. Er ist von durchschnittlicher Statur und Größe. Seine Beine sind etwas kurz und ungelenk geraten. Im allgemeinen ist er gerne gut gekleidet. Früher diente er einem mächtigen Wizard. Bisher versuchte er einfach am Leben zu bleiben und hatte wenig Ambition. Einer seiner Vorfahren segelte nach Osten, über den Rand der (bekannten?) Welt und kam nicht zurück.

Er besitzt ein Glasgefäß in dem ein ungewöhnliches Organ einst in viel mehr Alkohol eingelegt war.

Er hat eine unangenehme Aura. Nachdem er einen Teil des Herz eines Dämons aß wurde er übergoblinoid stark, bekam aber eine zweite Zahnreihe mit Reißzähnen im Mund und die Fingernägel der rechten hand wurden zu Zähnen.

Level: 10

Novice Path: Warrior

Expert Path: Swashbuckler

Master Path: Gladiator

Professions:

  • Common: Shopkeeper
  • Academics: War
  • Martial: Torturer
  • Martial: Marine

Attributes:

  • Strength: 17 (+7)
  • Agility: 15 (+5)
  • Intellect: 9 (-1)
  • Will: 10 (0)

Characteristics:

  • Health: 63
    • Strength +17
    • Warrior 1 +5
    • Warrior 2 +5
    • Swashbuckler 3 +4
    • Goblin 4 +4
    • Warrior 5 +5
    • Swashbuckler 6 +4
    • Gladiator 7 +5
    • Warrior 8 +5
    • Swashbuckler 9 +4
    • Gladiator 10 +5
  • Healing Rate: 15
  • Defense: 22
    • Agility +15
    • Hard Leather +2
    • Small Shield +1
    • Nimble Defense +1
    • Warrior 5 +1
    • Unassailable Defense +2
  • Perception: 10 (Int +1)
  • Insanity: 8
  • Corruption: 6
  • Power: 0
  • Size: 1/2
  • Speed: 12 (Swashbuckler 3 +2)

Ancestry Benefits:

Immune. damage from disease; charmed, diseased

Iron Vulnerability. You are impaired while you are in contact with iron.

Shadowsight. You see in areas obscured by shadows as if those areas were lit.

Sneaky. When you roll to become hidden or move silently, you make the Agility challenge roll with 1 boon.

Spring Away. When a creature you can see gets a failure on an attack roll against your Defense or Agility, you can use a triggered action to retreat.

Path Benefits:

Catch Your Breath (Warrior). You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.

Weapon Training (Warrior). When attacking with a weapon, you make the attack roll with 1 boon.

Combat Prowess (Warrior). Your attacks with weapons deal 1d6 extra damage.

Forceful Strike (Warrior). When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.

Charisma (Swashbuckler). In social situations, you make Intellect and Will attack rolls with 1 boon.

Combat Feint (Swashbuckler). You can use a triggered action on your turn to feint against one creature that can see you and is within short range. Until the end of the round, you make attack rolls with swift weapons against that creature with 1 boon, and the creature makes attack rolls against you with 1 bane.

Nimble Defense (Swashbuckler). While you are not wearing medium or heavy armor, you have a +1 bonus to Defense.

Combat Expertise (Warrior). When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.

Maneuvering Strike (Swashbuckler). When you use the Combat Feint talent and get a success on the attack roll using a swift melee weapon, you can move up to 3 yards and the target must also move to remain within your reach. This movement does not trigger free attacks.

Tumbling Advance (Swashbuckler). When you use an action to rush, your movement does not trigger free attacks, and you can move through spaces occupied by other creatures regardless of their size.

Dirty Fighting (Gladiator). You can use an action, or a triggered action on your turn, to make an Agility attack roll against the Perception of one target creature within your reach. On a success, the target becomes impaired for 1 round. On a failure, the target becomes immune to the effects of your Dirty Fighting talent until it completes a rest.

Win at Any Cost (Gladiator). Impaired creatures take 1d6 extra damage from your attacks.

Grit (Warrior). You can use Catch Your Breath twice between each rest.

Combat Mastery (Warrior). When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. This talent is cumulative with Combat Expertise. You must choose a different target for each attack you make.

Devious Strike (Swashbuckler). Your swift weapon attacks against the target of your Combat Feint talent deal 1d6 extra damage.

Unassailable Defense (Swashbuckler). The bonus to Defense from your Nimble Defense talent increases to +3.

Finishing Blow (Gladiator). You make attack rolls with 1 boon against targets suffering from an affliction, and your attacks against such targets deal 1d6 extra damage.

Coin: 78.5s

Equipment:

  • Hard leather (5s)
  • Small shield (0.5s)
  • Spear (basic) (1s)
  • Staff (gefunden)
  • Kerzen, halb x4 (gefunden)
  • Einmachglas mit Herz, gut gegen Geister?
  • Oil, flask x1 (0.1s)
  • Schnupftabakdose of Corruption?
  • Saber (10s)
  • Spear (military) x4 (4s)
  • Adventurer's pack (1s)
    • Backpack
    • Bedroll
    • Cutlery set
    • Tinderbox
    • Torches x3
    • Rope, coil (20 yards)
    • Grapnel
    • Rations x1 week
    • Waterskin.
  • Hammer and Pitons x10 (0.1s)
  • Belt (0.1s)
  • Clothing, basic (0.5s)
  • Gloves, work (0.1s)
  • Shoes, leather (0.2s)
  • Sack x2 (0.1s)
  • Healer's kit (5s)
  • Torturer's tools (2s)
  • Clothing, courtier's (5s)
  • Spectacles (5s)
  • Top hat (0.8s)
  • Healing Potion x3 (2s)