Liminal Catfolk witch of the wild with fire wisp familiar.

Sünde: Völlerei

Gottheit: Desna

Background: Cook

Skills Trained:

  • Arcana
  • Acrobatics
  • Crafting
  • Diplomacy (E)
  • Lore:Catfolk
  • Lore:Cooking
  • Nature
  • Occultism (E)
  • Performance
  • Society
  • Stealth
  • Survival
  • Thievery

Amurrun, Aquan, Auran, Common, Ignan, Sylvan

Familiar: Water Wisp

Attach:Mao_klein.jpg Δ

Focus Spells
Phase Familiar
Clinging Ice (cantrip)
Elemental Betrayal

Liminal Catfolk Spell
Detect Magic

Witch Spells known by familiar


  • Acid Splash
  • Dancing Lights
  • Disrupt Undead
  • Gale Blast
  • Produce Flame
  • Protect Companion
  • Puff Poison
  • Ray of Frost
  • Scatter Scree
  • Spout

1st Level Spells

  • Gust of Wind
  • Heal
  • Horizon Thunder Sphere
  • Hydraulic Push
  • Scorching Blast
  • Snowball

2st Level Spells

  • Scorching Ray
  • Rime Slick
  • Ignite Fireworks

3rd Level Spells

  • Crashing Wave
  • Elemental Absorption
  • Remove Disease


Catfolk Lore
Trained in Acrobatics and Survival.
Gain Lore: Catfolk.

+1 circumstance bonus to craft food, drink and potions.

Heritage: Liminal Catfolk
Can cast Detect Magic as innate occult cantrip heightened half your level rounded up.
+1 circumstance bonus to Occultism Checks on creatures originated outside the material plane.

Heritage: Land on your feet
When you fall, you take half the normal damage and don't land prone.

Heritage: Low-Light Vision
You can see in dim-light as though it were bright light and you ignore the concealed condition due to dim light.

Witch: Familiar
APG p96 und CRB p217
Your familiar knows 10 cantrips and 5 1st level spells, plus one spell determined by your patron (Gust of Wind).
If your familiar dies, your patron replaces it during the next daily preparation. The familiar knows the same spells as the previous one. Prepared spells are not affected by your familiars death.

Shui, the Water Wisp
Familiar Abilities: Accompanist, Speech (Common), Amphibious, Flier, Valet Familiar Trait: Elemental (Water) Acrobatics +7, Stealth +7

Witch: Hexes
You learn the Phase Familiar spell, which can be cast as a reaction to protect your familiar from harm.

Witch: Winter Patron
Spell list: Primal
Patron Skill: Nature
Hex Cantrip: Clinging Ice
Granted Spell: Gust of Wind

Witch: Spellcasting
APG p96ff
You can prepare up to 2 1st level spells and 5 cantrips from your familiars known list.
Spells are cast with Intelligence.

Basic Lesson: Lesson of the Elements
Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a basic lesson. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.

You gain the elemental betrayal hex. Your familiar learns your choice of burning hands, air bubble, hydraulic push, or pummeling rubble.

Glean Contents
You are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal. You can attempt Society checks to Decipher Writing on a message that is only partially glimpsed, upside down or reversed from your perspective, or even sealed. However, on a critical failure, the recipient is made aware of your efforts (for instance, you damage the seal or disturb the papers in some way). When using this feat to decipher sealed letters, your attempt to Decipher Writing gains the manipulate trait. This feat doesn't prevent witnesses from noticing your efforts, particularly with sealed letters which you must manipulate directly in order to read; you might need to attempt Deception or Stealth checks to avoid being noticed.

Ancestral Paragon
Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat - Cat's Luck.

Cat's Luck
You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.

Enhanced Familiar
You infuse your familiar with additional magical energy. You can select four familiar or master abilities each day, instead of two.
Special (Witch) Add the bonus familiar abilities you gain for being a witch to this amount.

Steady Balance
You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.

Magical Fortitude
Your patron's power boosts your physical resiliency. Your proficiency rank for Fortitude saves increases to expert.

Expanded Luck
You are luckier even than most catfolk. You can trigger Cat's Luck when you fail or critically fail a Fortitude or Will saving throw in addition to Reflex saving throws. You still can use Cat's Luck only once per day.