Fëanor
Rule technicalities
- KIN
- Elf
- AGE
- ⩙⩚⩛⩜⩝
- PROFESSION
- Mage (Animist)
- WEAKNESS
- Hatred against the unnatural
- APPEARENCE
- Staff, green Robe, cold, stoic
- ABILITIES & SPELLS
- Inner Peace | Light, Sense Magic, Cook Food, Repair Clothes, Dispel, Lightning Flash, Banish, Treat Wound
- Trained Skills
- Awareness, Beast Lore, Bushcraft, Evade, Healing, Hunting & Fishing, Languages, Myths & Legends, Sneaking, Spot Hidden, Staves, Animism
Background
In an age where time weaves its endless tapestry, there walks an elven mage, ancient beyond measure, his existence a mosaic of epochs and eras. This animist, having witnessed the rise and fall of empires beneath the watchful eyes of dragons and the sinister shadows of demons, carries with him the solemn wisdom of the ages.
In his communion with the natural world, he discovered the whispers of spirits, learning the ancient art of animism. His magic grew from a deep symbiosis with the essence of nature, understanding its delicate balance and the spiritual resonance that binds all life.
A profound hatred for the unnatural festers in his heart. The undead and demonic entities, aberrations in the natural order, have faced his wrath across centuries. Each confrontation, a testament to his relentless pursuit to purge these blights from the world.
Among his belongings, a set of bone dice holds a special place. More than mere trinkets, they are relics of a tumultuous past, echoes of fallen friends and battles waged in the shadows of history.
Now, this storied mage joins a guild of scholars, embarking on a journey to the mysterious Misty Vale. This new chapter is not just a quest for knowledge but an extension of his ceaseless campaign against the corruption of the natural realm. As he steps into the veiled depths of the Vale, he is driven by a relentless determination to uphold the sanctity of life and the spirits he reveres.