DieKöniginBerlins
2-The First Run
= Session 2
- Sandman summons a medium air elemental
- Sandman levitates and armours Blush
- Blush throws Katta over the electric fence, then levitates over
- Loop notices something on the building - security cameras
- Katta times a dash across the yard, Blush jumps up to a window ledge but accidentally kicks down a camera
- Blush cuts out the glass with her razors, but is almost caught by a guard - Sandman warns her in time
- Blush and Katta infiltrate the building while Loop and Sandman scout ahead
- the elevator has a num pad, Loop observes the guard entering it and communicates it to the team
- in a cubicle farm there is a late night worker - Blush distracts him by burning some milk in the kitchen
- door to office is locked, but there is a small opening on top for ventilation - Blush removes it, Katta lifts himself up and squeezes himself through the opening to open the door from the inside
- Sandman manifests and calms down a water hydra in a tank by manifesting his air spirit powers
- Sandman levitates Loop into the office through the window opened by Blush
- Katta goes through the files, finds the name and office location of the mage of the house
- Loop flies in and plugs into the PC, searches for Bernstein Brause - finds a lot of useless stuff on company - finds some emails where people got in contact after finding the flier
- sandman notices echoes of pain, violence and panic in astral space
- in the corner there's a broken chair with a suspicious large hole in it - and blood ...
- we walk down to where the corp mage is, pick the lock
- closing the door behind us, we notice the mage as he notices us and calls an air elemental - blush can prevent combat by intimidating him - Katta cannot get details about spirits out of the guy - he knows little about the boss and what happened - he doesn't care about much except this being a job - neither Katta nor Sandman see anything suspicious - impressed by "shit is going to get real" he offers to tell Dr. Faustus if anything happens - and quit his job
- Sandman makes a thorough search of the building but doesn't find anything
- we leave as there is nothing more to do; Katta makes his own way home, frustrated by the results
- at the Sozialclub there is a shouting match - Orc Policlub accusing people in the club of brainwashing, those inside professing to never having washed anything
- after Blush asks them it turns out they are angry about how close the local orc policlub is to the humanis one
- Blush goes in to talk to the other orcs; they are in a safe room
- the other orcs are actually really here with humanis guys and angry about the guys outside
- the orcs and humanis are super-chill and just want to be friends and relax
- those outside cannot be calmed, start shooting up the building - there's around 10 of them
- those inside start shooting back as lead fills the air
- Katta hijacks a car, aims it at the orcs and jumps out - he rolls into cover as the car takes out two of them and manages to not get hit by their fire
- Loop sends some drones from our car, they take the car door with them in their haste
- Sandman sends the air elemental out, it shockfreezes one of the orcs and their immediate counterattack misses
- Blush cuts down one of the orcs
- balcony door is blown outwards, Neuner is there with two gatlings "I warned you!" - opens up
- Blush fails to make it out, but the air elemental wraps and soaks her
- two orcs and the air elemental fall
- one of the attackers pulls out a mortar; Katta can't kill him but wounds him so badly that he doesn't hit anything important
- Blush cuts down two more, then sprints to cover behind a drone
- Loops drones open up and shred the remaining two
- a small boy with a large bag comes running with a note in Hand "Neuner? Post!"
- the Brause really seems to have healing powers, but more investigation is needed
- the note tells us to leave the kiez within 10 days for "construction work", signed by Lofwyr